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SAMPLEDADDY presents TOKYO
SEOUL, a virtual instrument featuring Japanese O Daiko,
Korean Buk, and Piccolo Woodblocks
In mid-2007, I produced an album
of Japanese percussion music by Minoru Miki. In creating a
fix-it kit for post production, I very deeply sampled the
wonderful O Daiko we used. I had my Buk along, and sampled
that, as well as a set of lovely sounding piccolo
woodblocks, all in the context of the setup we’d used for
the album. I’d toyed with the idea of releasing a virtual
instrument many times over the years, and wondered if this
might be “the one..."
When I returned to my studio
and began mapping the samples, they exceeded my
expectations. Sampling in the context of the album session
brought a cohesiveness to the combined instruments, a true
ensemble sound. The combination of Buk and O Daiko turned
out to be fantastic. They just worked, no matter how I
played them, or in what context. Whether using the drums and
blocks separately to build polyrhythmic structures, or
pounding them in unison, they seemed a perfect marriage for
slamming action tracks.
The O Daiko
The O Daiko is pictured here.
O Daikos are the huge bottom-end of the traditional Japanese
percussion ensemble, and they feature prominently in film
and action music for their ability to drive a track.
The thing I loved about this particular drum was its "thump
factor," a nice chest-smacking hit followed by a short, low
decay. It recorded like a million bucks for the album,
and likewise for the samples.
The Buk
The Buk is pictured
immediately below. This is a drum I purchased while on
a pop tour in Korea, and the story behind the drum is great.
I knew that I wanted to get a complete set of traditional
Korean percussion instruments, but there were literally
thousands of them on the street I'd been told to visit.
Not
knowing
the tone I was seeking, I went to one shop after another,
losing all perspective.
Then I came to a shop where a
bunch of monks were hanging out. One of the monks
figured out what I was doing, and when I was striking one
drum, I noticed he was looking at me and shaking his head
"no." I picked up another drum, and struck it, and
again, "no." When I picked up this particular drum, it
startled me how much attack it had. I looked at the
monk, and he was smiling and shaking his head, "Yes."
So that became my Buk, and that's the drum sampled here.
The Piccolo Woodblocks
The woodblocks were something
that repeated over and over in
Miki's percussion works, and for good reason. They
give a great top layer that cuts right through the pounding
drums below. Additionally, they work great with the
rim samples, to create "break up" sections in otherwise
heavy tracks. After sampling the first couple of
blocks, I realized I didn't need to get quite so carried
away with layers on these. Their timbre stays very
consistent. Still, I wanted to get plenty of hits, so
they're sampled at between 20 and 50-something layers each,
enough to give them plenty of depth at all dynamic levels.
Goals and methods
Multiple key mappings give you lots of ways to play the
collection. Hundreds of velocities let you double without
flanging artifacts, so be sure to take advantage of those
possibilities. The drums take pitch shifting well. Try this
for even bigger ensemble sounds--some maps are included to
get you started. Also included, mappings for the new Zendrum
ZAP controller.
You’ll never get a
machine-gun sound out of this library, because there are
hundreds of hits for each drum, with each hand mapped to its
own key or pad. Even on one key or pad, you'd have to
be a robot (or hitting a steady velocity with a sequencer)
to make it get remotely close to sounding false. This
is one aspect I wanted to absolutely nail, the ability to
really play this collection without worrying about the
dreaded machine-gun.
That gets into my own
personal design philosophy a bit...I like the ability to use
round-robin alternation when I absolutely need it. But
given a choice, I would rather always know which
particular hit will sound in a sequence, as opposed to
having a variability based on which strike in a round-robin
set will sound. When I'm in the final mix stages, that
different hit might spoil a single moment that I've worked
very hard to perfect...and another hit might not have the
same "magic."
All that said, there is
literally a discrete hit for every velocity level in the
"slamming range" of the drums, and when you get below the
1/2 to 2/3 full range (depending on the drum), you only go
two to three velocity levels per hit. So, even in the
least populated velocity ranges, it is VERY difficult to
strike the same sample twice with a single pad, and of
course, impossible if you're using the left/right pads.
The microphone plot for this
session was conceived for an ensemble performance, as I
mentioned. Historically, I've not been a proponent of
"in place" sampling, but I have partially changed my mind,
and partially created my own variant. Everything in
this collection "pans" to a center stereo image, more or
less. I thought that was important, to start out with
something reasonably predictable. But the ensemble was
mic'ed with a modified Decca-tree concept, in addition to XY
and AB spots (I like LOTS of mix choices). I
considered releasing a mix-your-own concept library, but
ultimately, it would have driven the price and size (and
playback resource drain) up considerably without yielding
too much benefit.
The perspective that I'm
shipping is pretty much identical to the perspective that
was the best mix for the album. The exception is a bit
of reduction on the room mics. I found that
substituting a little convolution for the room mics was
absolutely undetectable compared to making them separately
mix-able...in fact, the convolution rooms I made for this
library work better than the room mics for blending
purposes. They give the same "fat" factor, but don't
imprint a room personality that clashes with your final mix
placement.
Ultimately, the proof is in
the product, and I hope you will enjoy playing this as much
as I do. Lots of folks got their hands on it at NAMM,
and the response was 100% positive, so I hope you will feel
the same way.
Features:
Powered by GVI, the same Giga-technology trusted by the
world’s leading composers in plugin format.
24-bit files for pristine resolution at all dynamic levels
When you purchase more Sampledaddy instruments, they’ll load
into the same player.
Obsessively deep--no round robin means no surprises when you
play back sequences
Two great GigaPulse environments included
Recommended System: Windows XP Sp2, Pentium IV 2.8 Ghz or
AMD 3200 XP, 1024 MB RAM, 1024 MB Available Hard Drive
Space, VST-Compatible Host Application, MIDI Keybord or Drum
Pad controller.
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Sampledaddy Korean Buk, Japanese O-Daiko, and
Piccolo Woodblocks |